Weiter zu: Kapitel 1: Die Bedrohung. Wichtig bei diesem Spiel sind die verschiedenen Eigenschaften, die Sie unbedingt erlernen und auch ausbauen müssen. Hier kann jeder einen Tipp oder einen Trick posten, sofern er hier noch Wer mich kennt der weiß, das ich keine Ahnung von Gothic 2 habe. Gothic 2 Cheats und Tipps: Komplettlösung, Cheats, Trainer, Einsteiger-Guide, Charakterentwicklung, Diebesgilde, Geheime Orte und 6 weitere Themen. Your primary skill will most likely be Strength, relying on either one- or two-handed weapons. Once a member of soutpark Thieves Guild, No deposit casino bonus magyaroknak will also teach you the secrit guild headshake wich will come in handy later. Watch to your left to the mountain. Ruga has the key for this one and it has to be pickpocketed off him around 30 dex. The Chamber of the Novices C1. They are geld überweisen auf kreditkarte a bit of gold to merchants I guess. The quickest here is opskins sicher? fellow called Daron by the East Gate, a shady character who will surerly become a TV-Preacher scam in a future life. You can save yourself some LP by ignoring the less powerful runes in favour of the greater ones, ie no need to learn Lesser Healing when you could get Greater Healing instead. Nürnberg gegen union berlin even works on people you have knocked down in a fight you started. I tried this several times over and not once did ergebnis 2. bundesliga heute Mika get the last hit in on any of the mercenaries and got the xp. P5 Recharging the Eye of Innos C4. Total cost for mastering one-handed weapons is LP, or 13 levels. S1 A Fourth Prophecy C4. This is just they way things work, so you have to deal gothic 2 tipps kostenlose spiele 100.
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Remember Me Forgot Password. Guides Cheats Answers Forums. Ask a question Start a discussion. Home PC Gothic 2. P6 The Sewer Stash C1.
P7 The Island Stash C1. P9 Thieves Secret Headshake C1. P10 A Thief in the Night C1. P11 Ripping off Lehmar C1. Q19 The Blood Chalices C1.
P13 Robbing the Upper Quarter C1. Q21 Member of the City Guard C1. A Package Full of Weed C1. The Weed Deal C1. S1 Two Brothers C1.
Q1 A Farmer in Need C1. Q2 Bottoms Up C1. P3 Goblin Mayhem C1. Q1 The Hungry Hunter C1. Q2 Four Wolves for Pepe C1. Q4 A Good Fighter C1. Q7 For a Fistful of Herb C1.
Q8 The Package of Weed C1. Q10 Member of the Mercenaries C1. Q11 Drive Away the Militia C1. Q12 Collect the Rent C1.
P5 A Golden Plate C1. Q14 The Lazy Farmer C1. Q15 The Forbidden Pasture C1. Q16 The Sun Aloe C1. Q17 The Snorting Creature C1.
Q18 Black Hide C1. An Offer of Peace C1. P1 An Inaccessible Riverbed? P2 The Magic Golem C1. P3 The Temple Ruins C1. P4 A Tomb and Steingolems C1.
P5 A Hidden Path C1. S1 The Black Troll C1. P6 The Dragonslicer C1. Q1 Getting into the Monastery C1. P1 Sneaking Into the Monastery C1.
Serving the Community C1. Opolos and the Recipe C1. Opolos and the Library C1. The Chamber of the Novices C1. Figth Training for Babo C1.
Babo and the Garden C1. Prayer for the Paladins C1. The Mutton Sausages C1. The Wine Delivery C1. The Lost Recipe C1. A Short Trip to the City C1.
The Test of Fire C1. A Little Help from Dyrian C1. The Living Rock C1. The Path of Believers C1. Create a Rune C1. P1 A Strange Amulet C2.
P1 A Good Read C2. Q3 The Message C2. S1 A Second Prophecy C2. Q4 A Sextant C2. Medium Mercenary Armor C2. P1 An Alternate Route C2. P2 An Orc Camp C2.
Valley of the Mines Pass C2. Q1 Bad News C2. P4 An Underwater Cave C2. P6 A Nest of Dragonsnappers C2. P7 The Waterfall C2.
Q2 Help for Marcos C2. P8 An Amulet of Strength C2. P9 A Cliffside Cave C2. P10 A Lone Sorrel C2. Q3 Snapper Hunt C2. Q5 Bilgots Curse C2.
P16 A Bold Hunter C2. P18 Ancient Demon Tower C2. P19 A Ring of Dexterity C2. P1 Getting into the Castle C2. P2 Castle Transport Rune C2.
Q2 Gold for Brutus C2. Q3 Rescue Gorn C2. Heavy Militia Armor C2. Q4 Diggers and Ore C2. S1 Report From the Mines C3. S2 Report of the Dragons C3.
Q1 Healing for Hilda C3. S1 Comfort Gritta C3. S2 A Third Prophecy C3. Joining the Order C3. A Magic Blade C3. Access to the Ship C3. Q2 Sheep Thieves C3.
P1 Tavern Teleport Rune C3. Q1 Alone and Helpless C3. Q2 The Banished Farmer C3. S1 Gorn Made It C3. Q4 Bennet is in Jail C3. Heavy Mercenary Armor C3.
Q5 The Crawler Armor C3. P7 Another Pot of Stew C3. P8 A Graveyard Sorrel C3. Shadowbeast Horns for Buster C3. S1 Information for Opolos C3.
The Power of the Stars C3. P1 The Treasury C3. The Desecrated Shrines C3. Consecration of the Sword C3. The Forged Mineshares C3.
P1 Lizardmen in Khorinis! S1 A Fourth Prophecy C4. Hordes of Orc Elite Warriors C4. P1 Two-Handed Combat C4.
S1 Lee and the Dragon Eggs C4. Bennet and the Dragon Eggs C4. P1 An Orc Warlord C4. S1 Jorgen a Novice? P1 First Dragonhunter Encounter C4.
P3 Demontower Revisited C4. S1 Engrom is Lost? Q2 I Gotta get out of Here! P4 Hunting Dragons C4. P5 Recharging the Eye of Innos C4.
Q1 Lost in Darkness C4. Q4 The Filthy Sty C4. Q6 Jan and the Smithy C4. S1 A Fifth Prophecy C5. S2 The Thieves Guild C5.
P3 Empty the Pockets C5. Access to the Ship C5. New Paladin Runes C5. P6 Before you Leave C5. P2 Another Goblin Berry?
P3 Lifting Pockets C5. S1 The Monastery Cellar C5. Q4 Return to the Tower C5. P1 Pickpocketing in the Monastery C5. A Strange Almanac C5.
P1 The Castle Storeroom C5. P3 Picking the Castle Clean C5. Ore Bastard Sword A1. Heavy Ore Two-Hander A1. The Divine Power of the Stars A5.
Southern Defense Art A5. Note that you cannot belong to more than one main guild like this, and once you have joined a certain guild, there is no way back.
Except starting a new game. Please read up on the three guilds to get a better understanding of the quest order, how they are marked with each guild, and most of all what the differences are.
Paladins are a mix of fighter and mage and will rely both on strong weapon skills as well as magic later in the game. From a member here you can later progress to become a Paladin.
If you join the City Guard with Andre, and get your Militia Armor on you are on the rigth track if Paladin is what you intented to become.
Your primary skill will most likely be Strength, relying on either one- or two-handed weapons. This is not to say that you should completely ignore your off attribute, but it will rather raise naturally by items found.
Weapons Personally I preffer two-handers with paladins and for mercenaries for that matter due to their increased damage and longer range.
When you break it down, there really are no game-affecting differences between one or two handers, and you will do very well with both. High-damage two-handers can be a bit tricky to find at first, but later in the game they will outdamage the one-handers considerably.
Total cost for mastering one-handed weapons is LP, or 13 levels. Personally I never saw bows as a suiting ranged weapon for paladins, and chose to go with crossbows.
Q4 and then C3. Recieving a rune costs 5 LP and is done simply by recieving a rune to use from your inventory. The paladin magic is split in two types, healing and combat.
You can save yourself some LP by ignoring the less powerful runes in favour of the greater ones, ie no need to learn Lesser Healing when you could get Greater Healing instead.
Doing this means only a short time of your life as a paladin will be spent actually using magic, so feel free to take whatever you can if you like the casting aspect.
You will however need mana if you are going to use magic. Training mana cost double for paladins, and you have to spend 10 LP for every 5 MaxMana you train, up to Learning all 3 healing potions will enable you to learn to make Elixir of Strength, costing a total of 20LP.
This will favour your combat skills the most and enable you to brew about strength potions raising your strength by None of the hunting skills will give anything other than a monetary return, and forging will only let you make a few of the swords where you find or recieve way better ones pretty soon.
Thieving skills can be just as useful to paladins as the two other guilds, and I reccomend learning them. It could be argued that the paladins are great protectors of the law, but really, there is nothing stopping you from being a goody paladin during the day, and robbing the people you protect at night.
Apprenticeship Paladins can basically sign up with any of the three apprenticeships in Khorinis, but none of them will anything but a monetary advantage.
The best one-handed weapon for instance, require only 40 Strength. Each point of Mana costs 2 LP to train. General Paladin Tips - Wait with the 10 prayers to Innos until you have joined the order and become a paladin in chapter 3.
The mana in this case is the most LP saving as with double cost you are looking at 80LP for 40 more mana. Signing up with the mercenariers involves several quests and tasks before you are initiated.
A mercenary is a pure fighter specializing in the heaviest weapons, dealing damage and generally kicking ass. Mercenaries will never learn magic outside the use of scrolls.
Due to this, training Max Mana is twice as expensive. Mercenary Setup Mercenaries are supposed to be the prime fighters and will have no access to magic.
Strength is the attribute for melee fighting and dexterity for ranged combat. Mercenaries can normally become masters at one, but also very good at the other.
I reccomend going melee and then working up a little skill in ranged as you go. Weapons The same weapon setup for paladins apply to mercenaries as well, so have a look at the breakdown there.
In addition, mercenaries will get access to much stronger weapons than paladins or mages. Secondary Skills Once the weapon skills are done and away with, mercenaries will have a load of LP to spend on secondary skills, and is in fact the only proffesion who will experience the most of them.
Forging is a good skill for mercenaries, as all the best weapons has to be made. This is also only available to mercenaries as the smith Bennet will only teach mercenaries.
New forging techniques follow the chapters where the best forged swords are available in later chapters. Alchemy is also good for mercenaries, where they will almost exclusively concentrate on the healing potions to end up with the permanent Strength potion.
You could also go the way of the mana potions to reach the permanent dexterity potion, but that is 3 recipes you will never use. Alchemy to make use of strength potions will set you back 20LP Thieving skills I would say is almost mandatory for mercenaries.
A lot of the equipment mercenaries need cost a lot and they are the proffesion that will burn through the most gold. Sneaking, Lock Picking and Pick Pockets set you back 15LP Hunting seems at first fairly useless, but mercenaries have a few avenues here where they take direct advantage of the hunting skills.
With the excess of LP several of these skills could be well used by mercenaries: Harad will give mercenaries a huge amount of gold both early and throughout the game, as well as making use of a skill they will probably learn anyway.
Bosper is also a good choice, where skinning and selling the skins at full price will give a slow but steady income.
Constantino and the mushrooms is also a choice, but the mushrooms are finite, and you could really just skip running all over the forrest picking them up.
General Mercenary Tips - Do not learn forging if you can wait. In chapter 5 you will learn to forge the best weapons in the game for free.
A high strength from early on will make you a combat champion. Fire Mages rely solely on magic spells cast from permanent runes they create of increasing power.
That is not to say a mage will not use weapons, but it will be more expensive for them to train. Mana is the most important attribute of a mage, and it costs the normal amount of learning points to train where it costs double that for mercenaries and un-guilded.
For the purpose of defining mage-only quests, they are named "Mage Quest" in the guide, wether they apply to Novices or Fire Mages. Strength and Dexterity can be trained to 90 in chapters , and to in chapter 6.
Mana can be trained to in chapters Normally, you are going to be concentrating on either of the 3 and would naturally want to get your prime as high as possible.
And last there are of course magic items that will boost these 3 skills even further. First to the max of 90 in chapters Save all your possible strength potions and items until chapter 6.
In chapter 4 and out there is a special orc ring that decrease your strength by So here we are in chapter 6, put on the orc ring, train your strengt from 70 to we had 90 from chapter 1, minus 20 from the ring.
Remove the ring and you have strength. All those drunk, your strength would now be Put on your strength amulet and a couple strength rings So what are you going to do with all that strength?
I still end up having close to strength in the end either way. The issue with Mana is a bit different, as the rule here is that the more you have the better you survive as a Mage.
Hit Points should never be much of a worry to you. That said, take note that you will be most likely to have one major skill you concentrate.
For a strengthy melee fighter, dexterity will a have a nice return when using ranged weapons, and for a paladin a little extra mana never hurt. From there on it get a little bit more advanced though.
Offensive melee skills, One-Handed weapons or Two-Handed weapons act in accordance with eachother and consists of 4 competence levels.
Once you train up to the next level of competence in one of them, the cost increase for training that skill will double. Not double as in one percent trained costs 2LP, but double in the matter that you are forced to train both melee skills at the same time and will have to spend 1 point on Two-Handed skill and one point in One- Handed skill at the same time.
This is the dependancy rule of offensive skills. Once one offensive skill jumps to a higher competence level, you must either train both at once, or just the other, until both offensive skills are at the same competence level again.
The competence levels for melee skills are: This is just they way things work, so you have to deal with it. This is where the dependancy comes into effect for the first time.
Seeing as you would obviously try to increase the skill for the weapon you are going to use as much as possible, there are some work-arounds and quirks involving the actual competence levels we can use.
From here on you have to pay double cost or bring the other melee skill up to the same competence level. This way you can actually make the LP spent work directly on the tasks at hand, more easily defeating your enemies and earning more LP.
When it comes to ranged weapons, bow and crossbow, the system works exactly the same. Once you reach the next competence level in one of them, you have to train both at the same time.
The competence levels for ranged weapons are: The skill for melee weapons is a "chance to critically hit" percentage, and I see no reason how this could be higher than a critical hit every time.
New functionality have been introduced however, but you have to activate most of it manually. All these settings are adjusted by editing the file gothic.
This section will not touch on in-game settings you can change from within the game, but rather explain some distinct features you might want to enable and that can only be done so by editing the INI file.
There are a couple bugs associated with this, so be sure to read up the buglist too. The blood detail has 3 levels, but defaults to 2.
Setting this to 3 will add a continued loss of blood to both you and your enemies, and is besides a nice effect, a good pointer on how hurt you really are.
The same applies for enemies, and should one run away this is a great way to track it down. This setting can also be found in the GAME bracket.
Some might feel this is too easy, but there are so many situations in Gothic where things suddenly go the opposite way of what you had planned, and quaffing a potion to get away instead of loading saves you a lot of trouble.
The potion used is always the strongest one. Also found in the GAME bracket. Orcs and dragons are afoot in the land and you need a special artefact to combat this menace.
Exhaust Xardas conversation tree and lets get going. Realistic level range for completing chapter 1 should be from , although 20 is possible.
There are 6 bookstands in the tower - one by Xardas, five in an upstairs room. You can read each for 25xp, for a xp total. It contains 5gp, 2 Lockpicks, a Dagger and a scroll of Light.
A Heavy Branch found by the fireplace downstairs make a better weapon than the dagger. A chest downstairs contain a couple Fireball scrolls, a Heal Light Wounds scroll, and some gold.
Hidden among the crates and barrels are some more coins too. The Eye of Innos This quest will span several chapters and is the overlying thing you should pursue.
For now, this quest should prompt you to seek out the paladins in the city of Khorinis, wich will take you through the following areas.
Look for the completion and all it involves in C3. Q3, otherwise pay it no heed until chapter 3. Only a hidden lever will open this gate.
Look for a button on the fireplace on the same level - top-right corner on the frontside of the fireplace. Under this tree is a corpse and some items.
The shortbow will be of great use to you at this point, but conserve the arrows. Down to the Valley Xardas mentions a secret passage down to the valley below.
This can be found by walking down to the small pond and waterfall to your left just a short ways after exiting the tower. Besides a few monsters and adjoining cave adobes, the tunnel will take you a bit down and out onto a winding mountain path leading down to the valley floor.
The valley is host to lots of herbs as well as wolves and rats. Lester From the second you set foot in the valley you can see a campfire a little ways off, where an old buddy from Gothic 1 is resting, namely Lester.
Strike up a conversation with him and ask what happened. After his story about the black shadow, be sure to mention that he should go tell Xardas about it.
Lester can be a pain or a benefit either way you see it as he will charge any hostiles closing. Wanted Notes and Bandits Further down the road you will eventually be greeted by a bandit standing guard in front of a staircase built into the mountainside.
Unless you trail around him with good distance, he will initiate talks automatically. You can be brupt and dont fall into his trickery - at wich point he will attack you.
This is if you dont follow him into the small cave to see his boss where you will be attacked anyway. It seems someone is looking for your head on a platter and has passed around mugshots of you and a promise of rewards.
Tell him you come from the Mountains, and ask whom is looking for you. If you then mention you come from the convict colony gothic 1 things will change.
Seems this bandit is also from the colony and think the old fellows should stick together. From that point he will no longer attack you and you can gather a bit of information.
Have him hand you the mugshot, then ask about who is behind it not his boss inside the caves. For 10 gold he will reveal the name of this person.
And they will if you go inside, so take it easy and lets deal with this a little later. You now have the quest "Wanted Notes and Bandits" in your Questlog.
P6 and talk to him for the first time. He will also strike up a conversation with you when you close in. Inside the cave are Brago and another bandit.
The bandit also has a message offering coinage for your head from this Dexter person you was told about from the bandit outside.
Brago carries a key to the chest here. If you already dealt with the bandits the quest will complete as you speak to Maleth for the first time, and he will give you the same reward.
The city guards are wary of convicts and thugs from the mountains and wont just let anyone in. There are several ways to complete this quest.
Another way is to talk to Canthar by the crossroads and accept his free gate pass in return for a favour later see C1.
The last option is to bribe your way in at the cost of gold. S2 Another way in. Another Way In Besides the three obvious options to get into the city of Khorinis, there is also another more lucrative option here - namely to get into the city without using the gates.
Not only will this net you a handsome sum of xp for your efforts, but can also be done without upsetting the other quests.
First find your way up to the Statue of Innos again where you first met Maleth. On the other side of the road, you can make out the dense forrest on a lower level than the road, but it looks to be a higher drop than you can survive.
Make your way to the point where the ledge starts and you can see the steep mountainside continue further. It takes a few tries to get right, but keep at it and you should find yourself on the forrest floor below the ledge soon enough.
Once down, you are in the close vicinity of a band of Black Goblins - probably way too tough to take on by this point, so lets try to leg it past them.
Run as fast as you can along the cliffside and you should loose the goblins when you see this part of the forrest makes way to a greengrass strip and a small mountain alley.
You can probably aslo see the top of a mast on a big ship anchored on the other side. At the very bend in this new alley, walk up the corner and there should be a sloope there that you can jump up on and not slide down again.
Run along the steep cliff - almost like a razors edge - all the way over to the bandit cave see C1. From here the grassy strip on top of the cliff ends, and you should see some makeshift tents to your left down on the beach.
He will utter a suprised remark, asking how you got into the city, and if you actually swam in. Thanks to Darf who first clued me in to this fact.
As you walk along the wall a bit, there is a low spot that can be reached and climbed over, not that far from the city gate; but this is important, you must jump standing back a little bit, or you will be bounced back and not make it.
It takes a bit of practice but it is a great way to avoid the guards and get in. Eventually you will come down near where the thieves guild is and you can also jump onto the wall of the harbor district and jump down.
He also have some farmers clothes that would work well with getting into the city. The price for the clothes a slight armor boost starts at 70 gold when you first talk to Lobart, but by working his for a little while, you can bring the price down.
The clothes can also be stolen to achieve your more pressing goal, but if you talk to Lobart again he will demand them back or you will get into a fight with the whole farm if you dont give them back.
The clothes start at 70 gold, but can be brought down to 30 gold if you complete all the quests around here.
Harvest the Turnip Field - Clothes for 60 gold. A Pan for Hilda - Clothes for 50 gold. For a Bottle of Wine - Clothes for 40 gold. Once you have a price you can pay, Lobart will take your coin and tell you to get the clothes from a chest in his house the side room with 2 beds and that will complete this quest.
Right next to him is a fenced in small field with Turnips growing in it. There seems to be a bug here though, since when you take the gold he still knocks off 10 gold on the clothes in addition since you helped him out.
Once done he tells you to bring the Turnips to his wife in the main building. Bring the Turnips to Hilda Hilda can be found in the house.
With the turnips she can cook up some stew for you, wich is a very good food alternative to healing potions heals 20, very cheap. If you spend some days at the farm, Hilda can cook you up some stew once per day.
A Pan for Hilda Hilda mentions she just saw a farmer pull up to the crossroads a bit down from the farm and asks if you can go see if he has a pan for her.
You can ask for 20 gold to pay for the pan now, or recieve it when you bring the pan back. Canthar the merchant can be found a short bit down the main road from the farm - just follow the road from where Lobart stands.
Talking to Canthar for the first time will also trigger a follow up to the quest of getting into Khorinis see C1. In one of them are 2 farmers and a person called Vino.
Talk to him and ask if they need any help. Give him the bottle you bought, or if you found a bottle somewhere else and he will tell Lobart you were a real help.
Each time you gain experience your level will grow every time until you gained too much experience have fun! S I dont really know what this cheat is good for maybe for fun: Jahanzaib Javaid Sell your all stuff to the mercenery name Cipher, then just defeat him not kill him and get your stuff back.
It will open the console. It will open a list. Your expirians will grown and from this moment every moster you kill whatever xp it gives you will gain level.
Now,press F2 and type: A person shall apear. Adam Press"C" write marvin press"c again and press F2. Press it again and if you push button "k" next to a wall you will get through it.
Michael Enter into character screen default c , and then type these words: Hit enter , and instead of killing Mr item, turn into him with o.
That will competly heal you. A tedious way to collect arrows for free. Looking however you want: In the top left hand side of the screen it should momentairily say marvin mode.
Now push [F2] to open a consull where you can type in codes and type insert fh. Some wierd person will be spawawned and if you talk to him you can change his looks to make him look however you want clothes not included.
Only thing with this is every time you load your game you have to change there looks back again. A character appears kill him, and he will give you xp points or try to talk to him.
FLy with Marvin Mode: Instead of spending them on learning how to pick locks, get about five lock picks. Save the game before trying to unlock a chest.
Use trial and error and make a note of the combination.
Gothic 2 Tipps VideoGothic 1 Tipps/Tricks
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View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation Posted July 23, If you want to play ranged then dont use crossbows!
The reason is that you need strength to get better crossbows, while dextery is adding you more damage to them. This means you would need to skill both attributes and will be a very long time weak because of this.
While on the other hand bows need dextery to be used and dextery also gains you more damage with them, so you will need less skill points to get powerful.
The most important to know is that you will need to also increase the corresponding weapon skill. Enter one of the following codes at the console window to activate the corresponding cheat function.
But first of all you need to enable the marvin mode after this stand in front of a person or animal just press "o" without coutes from keyboard and now you are controling that person or animal etc.
You check there experience level, Abbilities or inventory etc aslo you save there items into an empty or any chest box after saving take the control back to your own player and Just pick that items that from that chest Like you want a weapon from Sarah a weapon merchent in kohinris at the east gate Just take it control and save her weapon in a chest and go back and tranfeer back control to your own player and just open that chest where you store weapon and grab it to your own inventory.
Effect Code Heal player - cheat full Enable god mode - cheat god Disable god mode - cheat god od Change ability1. RM Look on the land map of Khorinis.
You will see two small islands to the west of Khorinis. Transform into a Snapper or just jump into the water and swim to the southwest.
You can go ashore on the other side. When ashore, kill the lizards guarding the cave up ahead. It is probably covered by weeds.
Walk into the bushes until you see a torch burning. Enter the cave and walk up to find a silver candlestick.
When entering into the hall you will see the original Gothic spike-trap. You can easily evade it with acrobatics or enable the cheat god code and walk through it.
After you have gone through the trap, you will find some golden and silver candlesticks, two locked chests to pick, and two open chests with about gold in total.
This island appears to belong to the pirates who got their spoils from old Jack of the lighthouse, whose ship was probably transporting these valuable items.
His ship sank on the west side of the northern island. You can swim there to see it. You will recognize it by the mast that reaches out of the water, but you cannot enter it.
Pan view Enable cheat mode, then press [Home]. The camera will pan around the local environment and focus on different characters.
Armor Use one of the following values with the insert code to spawn the indicated armor: Protection against Weapons AP: Protection against Arrows FP: