Seit Herbst verstärkt unser neues Senior Coed Cheerteam Wild Stars die Bright Stars Berlin-Familie. Hier trainieren dreimal wöchentlich weibliche und. WildStar - [PC] - Kostenloser Versand ab 29€. Jetzt bei evobliss.eu bestellen!. Sept. Das offizielle Ende für das MMORPG WildStar wurde nun bekannt gegeben. Noch im Verlauf diesen Jahres gehen die Lichter aus.
In addition, Carbine provided fans a look at the content that was never released as part of a bittersweet farewell.
The WildStar site has been updated with the precise date that the game will shut down for good: The final update has been deployed that turns off all real-money transactions and offers players refunds for recent purchases.
While the game may be closing in the near future, the event offers players a chance to revisit the game and to defeat the most awesome world boss monsters and legendary champions found in the game.
Take it in and learn! Out of date info? Massive seamless world Traverse nexus with few loading screens, as each zone leads directly into the next.
Warplots, Arenas, and Battlegrounds Fight in huge customizable 40v40 fights, ranked team-based arenas, or just mash it up with random players and opponents.
Incredible Housing Build, customize, tweak, and share your own private nook of Nexus, complete with farming, mining, dungeons, and challenges.
Two Factions at War Nexus is a dangerous place. Take arms with the Dominion or the Exiles and fight for dominance of the Eldan homeworld. Posted by DMKano on May 16, Where was this game all my life?
Posted by TheScavenger on November 28, 3: Both factions attempt to lay claim to the world: Unfortunately for both sides, Nexus still contains Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living; the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself.
In WildStar , players were able to create a character that they could control through their playing session. These characters could move in an open , persistent world environment.
WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.
Moreover, there were zones with altered gravity in the game, allowing the player to jump higher. WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies.
A player could dodge them by either walking or dashing out of them. Players attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies.
Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target.
In WildStar , players could own a sky plot. This plot was a part of land consisting of a house and several "sockets", each socket could receive different "plugs".
Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc. While the exterior of a plot could be filled with "plugs" and decorations placed on predefined "hooks", the interior offers complete creative freedom.
Various interior decorations offer a bonus to rested experience if a player logged out inside their home, making a house the best source of rested experience in the game.
Every plug could be used by all the players who have access to this plot. If a visitor performed a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain a plot for the owner and allowing both to benefit.
While housing was not a required part of the game, it offered many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids, and increased rested experience.
Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races.
There were no inherent statistical or game play differences in the different races; the difference was all aesthetic. Each class was able to fulfill the role of DPS as well as one of the support roles, tank or healer.
WildStar also used a system of paths. Upon character creation, players were able to choose among the four paths, in addition to their desired class.
Unlike classes, paths were not restricted to specific races, and leveled up independently of class, capping at The paths were loosely based on the Bartle player types.
WildStar offered numerous means of player conflict. WildStar allowed players of opposing factions to fight almost anywhere within the in-game world.
In addition to open world combat, players were able to participate in more organized combat, such as arenas, battlegrounds, or War Plots, where players fought each other in teams.
Arenas consisted of small teams 2v2, 3v3, or 5v5 attempting to kill the opposing group of enemies. Each team had a set amount of respawns. A match was won when all of the members of a certain team had been killed, and were unable to respawn.
Battlegrounds consisted of larger teams 10v10 to 15v Matches were centered on varying objectives, and victory conditions were dependent upon the nature of the objectives teams are tasked with.
War Plots have the biggest teams 30v A War Plot is a fortress controlled by a War Party. Players of a War Party had to build the War Plot in order to increase its attack and defense possibilities.